Eng kam hayratlanish tamoyili
Prinsiplar +4 06.08.2023 271

Eng kam hayratlanish tamoyili - Wikipedia

Odamlar tizimning bir qismidir. Dizayn foydalanuvchi tajribasi, taxminlari va aqliy modellariga mos kelishi kerak.

Frans Kaashoek

Ushbu tamoyil tizimlar va interfeyslarni xususiyatlar va funksionallik osongina topiladigan va foydalanuvchi kutganlariga mos keladigan tarzda ishlab chiqilishini taklif qiladi. Foydalanuvchilarni "hayratlantiruvchi" xususiyatlardan intuitiv ravishda mavjud naqsh va amaliyotlarga asoslanib fikr yuritish mumkin bo'lgan xususiyatlar foydasiga to'sqinlik qilish kerak.

Ko'pgina misollar foydalanuvchi interfeyslarida mavjud, masalan, kontentni yangilash uchun mobil ilovada "pastga tortish" ishorasi. Boshqa bir misol buyruq qatori vositalari bo'lishi mumkin, bu erda parametrlar qanday nomlanishi, mavjud bo'lishi kerak bo'lgan umumiy parametrlar va boshqalar uchun ko'plab standartlar mavjud.

Shuningdek qarang:

The Principle of Least Astonishment
Prinsiplar +4 06.08.2023 271

The Principle of Least Astonishment on Wikipedia

People are part of the system. The design should match the user's experience, expectations, and mental models.

Frans Kaashoek

This principle proposes that systems and interfaces should be designed in a way that features and functionality is easily discovered and matches users expectations. Features that 'surprise' users should be discouraged in favour of features that can be intuitively reasoned about based on existing patterns and practices.

Many examples are present in user interfaces, such as a 'pull down' gesture on a mobile appliation to refresh content. Another example would be command line tools, where many standards exist for how parameters are named, common parameters that should be available and so on.

See also: